TECH TALK
Topic: Caster, Camber and Toe
These three topics are crucial to the performance of your
race car. You need to understand how the work together
and how to adjust them to maximize your cars handling and drivablility.
CASTER is the tilt of the upper ball joint. A line
drawn through the centers of the upper and lower
ball joint is called the pivot line. With this line straight
up and down, the car will wonder and be greatly
influenced by any little bump in the racing surface.
Caster deals with the amount of effort that goes into
steering the car. Positive caster, the upper ball joint
located slightly further back then the lower ball joint,
gives the car more stability. Caster Stagger is when
one side has more positive caster then the other. This
aids in the cars ability to turn one way or the other.
In our application, turning left requires more positive
caster on the right then the left side. On long tracks,
less caster is needed, only a degree or so, where
tighter bullrings could require more.
CAMBER is the tilting of the top of the front tires inward or outward. The top of the wheel leaned in towards the center of the car is negative camber, leaned outward is positive camber. It is basic knowledge that the more of the tire patch that touches the racing surface while in the corner, the better the car will perform. Camber works with the movement of the suspension to keep the most amount of tread surface flat on the track. Camber is most crucial while the car in the the corner, therefore it is the Camber Change that is important to understand. Camber Change is how much camber is lost or gained from Static (in the straightaway) to dynamic (in the corner) chassis position. (This was explained in greater detail in the Roll Center article that can be found on the Tech Talk page.)
To simulate the transition from static to
dynamic, set the camber with your car
level in the shop. Then place a jack
under the tire and raise it until it
reached the maximum point of the
suspensions travel. You will notice that
there is approximately 1.5 to 2 degrees
of camber gain for each inch of
suspension travel or bump. A basic goal
with camber is less change. This can be
accomplished which longer spindles or
less upper control arm angle.
Determining the correct amount of
camber for your car is dependent on
both the track you race on and personal
driver preference in the feel of the car.
A rule of thumb for left-hand turns would be positive camber in the left front and negative camber in the right front.
Inadequate camber can be identified with tire temperatures. Too much or too less would show up as excessively high temperatures on either the outside or inside of the tire tread.
TOE is the alignment of the front of the front tires. Toe-in is the front of the tire points slightly inward while toe out points slightly outward. To figure toe, measure the distance between the front tires, first from the back of the tire then from the front of the tire and determine the difference. Toe is adjusted with the tie rods.
In the corner, the inside tire must navigate a tighter radius while the outside tire has further to travel. By toeing the tires, you are trying to neutralize this difference.
Too much toe, in or out will cause the front end to feel as if it is scrubbing the tires on the straightaway. Too little will make the car feel unstable. A little bit of toe is good, more is not always better.
One thing to be aware of is Bump Steer. This is the change in toe as the car corners. Some feel a little is okay, some say zero Bump Steer is best, too much is never good.
Now that we have an understanding of how these three critical aspects of front end geometry work independently, you should consider how they influence each other and work together. First of all, Caster and Camber go hand-in-hand. Caster can increase the amount of camber that is gained in dynamic chassis conditions. When adjusting camber by changing the upper control arm angle you could effect the toe in dynamic chassis condition or bump steer. The best thing to keep in mind is that they all are connected. Changing one can influence the other. Its a good idea to check all when a change to one is made.